The Dudena Carta

The League of Extraordinary GentleDudes Constitution

– Win Rewards: each night determines a ranking 1234, in NIGHT POINTS (NP), which are added up at the end of each night.
randos added to the Season Hand

– Night Winner gets:
To pick the next game
If a Dude is NW 4 times, he gets to draft a free agent for his Hand at the end of the night
Steal after 5
Assassinate at 6

– A majority vote overturns any choice of game

Each nightly looser is fined $10 to pay for the Duderbowl Trophy.

The Previous Season Looser shall begin a new season with one NP.

DudeBowl:

Each dude gets 420 points to spend on a team made from a Season Hand.

Each is every man for himself:

General Rules:

If a dude concedes, he may keep his un-killed squads and heroes.

If a card is eliminated, it can’t be used in subsequent matches.

ROUND 1: Bloodbath: all must die.
ROUND 2: K. O. T. H.: score at end of the round 1 pt to the owner. Glyph: +1DEF to that char.
ROUND 3: Bloodbath

Season 7 Ammendments

3 Dudes Arguing = Fight Ends. (To keep it sporting)

 Core 5 must be present to score a night.  (Chodey objects)

12 Scored weeks or 05.30.24 which ever comes first

Preferred unanimous vote but 4/5 votes will pass new game rules.

In the situation of a 6th player, players will get scored as normal potentially meaning “Core Players” score could be “ZERO”

Drafting-

1st- draw 5 keep 4, 2nd- draw 4 keep 3, 3rd- draw 3 keep 2, 4th- draw 2 keep 1, 5th- draw 1 keep 1.

4 wins- free draft

5 wins- steal 1

6 wins- assassinate 1

GAME SCORING

Cards Against Humanity

Each hand is a game worth 1 NP. First player with 4 wins gets a bonus NP and the next pick.  If all non-judge players veto a black card, judgeship passes to the left. Each new game every player may discard and replace 1 card.

City Of horror

1st: 9  2nd: 7  3rd: 4  4th: 2

Coup

Each hand is a win, and counts as one NP. Games continue until one Dude has 3 wins. He gets an additional NP and gets to choose the next game.  (4-10pts) (20-90m)

Euchre

A game of 10 points is worth 4 NP points for the winning team. Winners jointly choose the next game.

Formula D

Two lap: 1st: 9  2nd: 7  3rd: 4  4th: 2  Death: 0

One Lap:  1st: 5  2nd: 3  3rd: 1  4th: 0  Death: 0  (13pts 90min)

Rule Change 02.06.23 One Lap: 1st- 6 2nd- 4 3rd-3 4th-2 5th-1

King of Tokyo

1st: 6  2nd: 4  3rd: 2  4th: 1

Munchkin

1st: 6  2nd: 4  3rd: 2  4th: 1

Pandemic Contagion

1st: 6  2nd: 4  3rd: 2  4th: 1

Pandemic Eco Terrorist

ECO-TERRORIST WINS: 6 pts   SCIENTISTS WIN: 2 pts each

Shadow Hunters

Each round is worth 2 NP for each player on the winning team. First Dude to win three games gets a bonus point and may choose the next game.  Characters with names beginning with “E” have +1 health.  Rule change 01.30.24- 4 points per win, 5 points for solo neutral win.  First round no attacks.

Sheriff of Nottingham

1st: 6  2nd: 4  3rd: 2  4th: 1

Tokaido

1st: 9  2nd: 7  3rd: 4  4th: 2

Tanto Coure

1st: 6  2nd: 4  3rd: 2  4th: 1

Welcome To

1st- 9 2nd- 7 3rd-4 4th-2 5th-1

High Society

1st- 3 2nd- 2 3rd-1 4th-0 5th-0

Make It Happen

winner- 2 points losers- 0 points

First to 3 wins- rotating teams every game

New Game

1st-  2nd-  3rd- 4th- 5th-

New Game

1st-  2nd-  3rd- 4th- 5th-

Countdown to the Duderbowl
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