The Dudena Carta

The League of Extraordinary GentleDudes Constitution
– Win Rewards: each night determines a ranking 1234, in NIGHT POINTS (NP), which are added up at the end of each night.
randos added to the Season Hand
– Night Winner gets:
To pick the next game
If a Dude is NW 4 times, he gets to draft a free agent for his Hand at the end of the night
Steal after 5
Assassinate at 6
– A majority vote overturns any choice of game
Each nightly looser is fined $10 to pay for the Duderbowl Trophy.
The Previous Season Looser shall begin a new season with one NP.
DudeBowl:
Each dude gets 420 points to spend on a team made from a Season Hand.
Each is every man for himself:
General Rules:
If a dude concedes, he may keep his un-killed squads and heroes.
If a card is eliminated, it can’t be used in subsequent matches.
ROUND 1: Bloodbath: all must die.
ROUND 2: K. O. T. H.: score at end of the round 1 pt to the owner. Glyph: +1DEF to that char.
ROUND 3: Bloodbath

Season 7 Ammendments
3 Dudes Arguing = Fight Ends. (To keep it sporting)
Core 5 must be present to score a night. (Chodey objects)
12 Scored weeks or 05.30.24 which ever comes first
Preferred unanimous vote but 4/5 votes will pass new game rules.
In the situation of a 6th player, players will get scored as normal potentially meaning “Core Players” score could be “ZERO”
Drafting-
1st- draw 5 keep 4, 2nd- draw 4 keep 3, 3rd- draw 3 keep 2, 4th- draw 2 keep 1, 5th- draw 1 keep 1.
4 wins- free draft
5 wins- steal 1
6 wins- assassinate 1

GAME SCORING
Cards Against Humanity
Each hand is a game worth 1 NP. First player with 4 wins gets a bonus NP and the next pick. If all non-judge players veto a black card, judgeship passes to the left. Each new game every player may discard and replace 1 card.
City Of horror
1st: 9 2nd: 7 3rd: 4 4th: 2
Coup
Each hand is a win, and counts as one NP. Games continue until one Dude has 3 wins. He gets an additional NP and gets to choose the next game. (4-10pts) (20-90m)
Euchre
A game of 10 points is worth 4 NP points for the winning team. Winners jointly choose the next game.
Formula D
Two lap: 1st: 9 2nd: 7 3rd: 4 4th: 2 Death: 0
One Lap: 1st: 5 2nd: 3 3rd: 1 4th: 0 Death: 0 (13pts 90min)
Rule Change 02.06.23 One Lap: 1st- 6 2nd- 4 3rd-3 4th-2 5th-1
King of Tokyo
1st: 6 2nd: 4 3rd: 2 4th: 1
Munchkin
1st: 6 2nd: 4 3rd: 2 4th: 1
Pandemic Contagion
1st: 6 2nd: 4 3rd: 2 4th: 1
Pandemic Eco Terrorist
ECO-TERRORIST WINS: 6 pts SCIENTISTS WIN: 2 pts each
Shadow Hunters
Each round is worth 2 NP for each player on the winning team. First Dude to win three games gets a bonus point and may choose the next game. Characters with names beginning with “E” have +1 health. Rule change 01.30.24- 4 points per win, 5 points for solo neutral win. First round no attacks.
Sheriff of Nottingham
1st: 6 2nd: 4 3rd: 2 4th: 1
Tokaido
1st: 9 2nd: 7 3rd: 4 4th: 2
Tanto Coure
1st: 6 2nd: 4 3rd: 2 4th: 1
Welcome To
1st- 9 2nd- 7 3rd-4 4th-2 5th-1
High Society
1st- 3 2nd- 2 3rd-1 4th-0 5th-0
Make It Happen
winner- 2 points losers- 0 points
First to 3 wins- rotating teams every game
New Game
1st- 2nd- 3rd- 4th- 5th-
New Game
1st- 2nd- 3rd- 4th- 5th-